
These will be your bread and butter until Nightmare when you start maxing corpse explosion.Ģ0 Skeleton Mastery - Start with 1 point here and max it after you've finished Raise Skeleton.ġ Clay Golem - Most useful golem.

Get an act 2 merc (offensive from nightmare for Might aura, but before that any will do - I usually use the prayer merc until Nightmare) and keep your eyes out for high damage polearms and decent armor/helms for him.Ģ0 Raise Skeleton - Primary summons, max this first. It will save you a lot of headaches for the rest of your play time if you keep that staff on your weapon switch, as you can position your army easily with Teleport and get through some annoying maps easier.

When you get to act 3 normal mode, go in and out of town and look at Ormus' shop to get a staff that has Teleport charges on it. If you are struggling with mana early on you can put a few points in and respec at akara later to shift them over to vitality.Ĭan't stress this enough. For stats, just put enough strength in to wear your gear and put the rest into Vitality. +Resists on anything is good but not very necessary and should be a lower priority, you should be moving to avoid elemental damage or having your summons block for you or casting dim vision to shut down ranged. Rings, go for FCR/Resists/Life/Mana/Strength, Amulets look for +skills/fcr/str/life/mana and so on down the line. Pick up circlets/coronets/tiaras etc and look for same stats as wand/head, +skills/FCR/Life/Mana/Str. You can get at shops magic boots/gloves with %Magic Find and other useful stats, shop some early and upgrade them when you can if you get rare drops.

When looking for gear, keep your eyes out for necromancer heads with +skills that you use (detailed below) and wands with +skills/FCR/Life/Mana. You can clear essentially the entire game with a summon/corpse explosion necro with ease so yes you can beat hell, and you can farm whatever you enjoy in endgame (Pits, Chaos Sanctuary, Baal Runs, etc).
